tbonejenkins: (Evil smile Izumi)

Last year around this time (was it really last year?) I was spazzing out on my writing. It felt like it was taking me forever to do things. And then, I got the revelation to trust my words. I decided to hold off on any new short story writing while I worked on Willow. It's been a year, and I'm now halfway through. I've been workshopping Willow to a new writer's group I've been attending, and that has been super effective.

Well, a couple of months ago, I was asked to submit a short story to an anthology that had the deadline of April 1. It just so happened that I had a story idea I thought would fit perfectly with the anthology’s theme. The only thing was, it wasn’t written out. All I had was a scene and a vague idea of the format I wanted to use, and that was it.

Usually, when I do a story, I write it out first, sit on it a bit while I research, write a second draft, sit on it while I do more research, then fine tune fine tune fine tune until I reach a point where I get sick enough of the story to stop working on it and send it to beta readers. This time,I decided to try something new.

Instead of writing out the story and figuring out what needed to be done, I would outline, research and finally write the story. In that order.

This was inspired by Writing Excuses podcast, specifically the episode where Mary Robinette Kowal showed her writing process, from Brainstorming to outlining to writing. This is similar to Randy Ingermanson’s Snowflake Method, another style of outlining, but up to this point, I haven't really tried it, mainly because I'm an organic writer, someone who likes to figure out the style of the story as I write. For the outlining style, basically, I wrote out the main idea of my story, then expanded it to a synopsis, then expanded that to a scene-by-scene outline. I used the outline to figure out what to research, then adjusted the outline to add in what I learned from my research. I then wrote the story, fine-tuned the outline from what I wrote, then used that to fine-tune the story, sent it to beta readers, got their feedback, did a final draft, then I was done.

I also tried another new writerly thing I’ve grown enamored over, which was mainly stepping up my use of placeholders. I've always been a writer who would sit and stare as I turn a phrase over and over in my head to get it just right. Thus, while I write really good stories, my writing tends to be very, very slow.

Within the past few months however, I've been using placeholders more and more, particularly while working on my novel. I find if I get stuck on something, if I don't figure it out within a few minutes, it's better to make a note about it and move on with editing. 9 times out of ten, when I come back to that note, I know what I want to say; sometimes, even in the process of making that note to myself.

I'm starting to use tricks, like for instance, instead of stopping my writing and searching for a character's name, I type @@CHARACTER NAME HERE and continue writing the story. When I come back to it the next day, I search for all the @@ and plug the information in. It's enough to get me back into the story. I also use the “Insert Annotation feature” in Word to write notes to myself, such as what feeling I want to invoke in a scene,  or "I want something that tastes like the color blue here. What tastes like blue?" If I’m not happy with a word, I highlight it in yellow. Then if a better word comes along, I can plug it in.

I know, I know, every writer knows about placeholders . Even I was using placeholders to a degree. But forcing myself to put them in if I was just diddling with a passage, in allowing myself to say, it's okay to come back to it, just keep moving with the editing, it’s increased my writing speed. In some cases, in the course of rewriting, I may do away with the sentence altogether, which means that placeholder is no longer needed. I feel like suddenly, I have REVISION SUPERPOWERS!

I finished this short story in two months.  And I didn't start the actual writing of the story until the second month.

I'm floored by how quickly I was able to churn this story out. Normally it would take me up to six months to do a short story. Granted, this was a 5000 word short story. I haven't seen what would happen if I did this with a longer story. What I can say is that outlining gave me the ability to gauge what I could put into the story to approximate the world count. I'm going to try it again with another short story that has a word count of 7500 and see if I can get the same results.

I'm also trying to incorporate this into Willow. I already have an outline, and the book written. Bust instead of going back and rewriting previous chapters as I edit, I just make notes in them for me to come back to later. It makes me wince, knowing that I'll have to do another revision pass, but at the same time, I'm making my notes more detailed, so that all I need to do is plug in those revisions in the next pass. I'm also having my book beta read, which means that those notes will tighten up the story enough that after that next revision pass, the book will be the best I could make it.

I don’t think I’ll do every story this way. I’ve got another story that I’ve written out the normal organic way, and I’m having just as much fun working on that. But I have to admit, outlining really works. I like to think it's helping me grow as a writer. And if not [INSERT SOME METAPHOR HERE].

tbonejenkins: (sad Izumi)

A few weeks ago I took my son to see Wreck it Ralph. Aside from being the only person in the theater to get the Final Fantasy VII reference, I really enjoyed it and I think Daniel did too. However, throughout the movie I noticed he would bury his face in my arm and whimper at certain parts. Not the scary parts, mind, but at the strangest places, like when Wreck it Ralph meets King Candy for the first time. Or right after Ralph and Glitch bake her car. Finally, I asked him what was wrong.

"He's gonna get in trouble!" Daniel said.

"No, he's not," I said. "See? Look. Glitch likes her car. You have to watch and see what happens."

"Oh," he said. "I thought she was going to get upset and yell at him for making an ugly car."

And that was when I realized something. My son wasn't scared of conflict, per se. He was scared of people getting into trouble. When Ralph ran into Candy Land even though people told him not to, he was Breaking the Rules. Which meant he would Get in Trouble, and that made Daniel uncomfortable enough that he didn't want to watch Ralph Get Consequences.

I get it, because I am very much the same way.

Maybe it's a first-child thing, where we were always told we were the oldest, so we have to set an example for the younger kids to show them how to do things to go the right way. Maybe it comes from being a Christian, where we hold ourselves up to such a high standard, we can't even contemplate doing something wrong before telling ourselves it's sin. (I tell you that verse, whatsover is pure, whatsoever is holy, whatsoever is righteous...etc etc...has made my life as a writer a tightrope). Or maybe it's due to conflict-avoidance, something I do at every chance possible.

I want all my characters to travel the least resistance. I want them to be happy. I want them to achieve their goals the right way.

But that's not how stories work.

I'm working on a scene in Willow now where one of my characters lies to another character. I originally didn't do it because, hey, this character is basically a nice guy, and I really liked him. But as I edited, I realize that he wasn't doing what he was ordered to do, which was to break up a relationship between the main characters. Which meant that he would have to lie. It makes me squeamish, because there will be consequences from this, really bad consequences.  And the guy knows it. But he does it anyway, which will mean alas, this guy isn't as nice as I want him to be.

But that also makes him more human.

I will admit, there is a small part of me that makes me want to bury my face whenever conflict or trouble or any sort of uncomfortableness rises in my stories. There’s that part of me that cries, if she does that, she’ll have to suffer the consequences. But if there is no conflict, there’s no growth either. Characters need conflict to learn. They need to test boundaries. They need to stand up for what they believe in, even if they’ll get in trouble for it. Wreck it Ralph wanted to be treated nice, so he went outside of his game to get a medal, which was against the rules, yes, but to him, it was taking a chance to get him some respect. He suffered some dear consequences for that, but he learned a lot about himself. And by the end, we were rooting for him to succeed. That what makes a great story.

As writers, we need to show the good and the bad, the angels and the demons, the unbreakable and the rule-breakers. It's how we connect with the characters. If you struggle with it, just tell yourself, watch and see what happens, because sometimes (though not always) it all pays off in the end. 

You can also play chaotic evil characters in RPGs, which is what I’m doing. Which is not as easy as you think. Do you know how long it took to get up the nerve to steal something in Skyrim? I mean, sure, you can put a bucket over the shopkeeper’s head, but it’s the principle of the thing…

June 2019

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